{"id":144,"date":"2008-02-26T04:00:56","date_gmt":"2008-02-26T04:00:56","guid":{"rendered":"http:\/\/brainybehavior.com\/blog\/?p=144"},"modified":"2008-02-26T04:00:56","modified_gmt":"2008-02-26T04:00:56","slug":"fps-gamers-enjoy-dying-more-than-killing","status":"publish","type":"post","link":"https:\/\/www.brainybehavior.com\/blog\/2008\/02\/fps-gamers-enjoy-dying-more-than-killing\/","title":{"rendered":"FPS Gamers Enjoy Dying More Than Killing"},"content":{"rendered":"<div class=\"iqcdc6a09f4fa51ac1\" ><script async src=\"\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js\"><\/script>\r\n<!-- Mobile in post -->\r\n<ins class=\"adsbygoogle\"\r\n     style=\"display:inline-block;width:320px;height:100px\"\r\n     data-ad-client=\"ca-pub-0039142346952764\"\r\n     data-ad-slot=\"1620587573\"><\/ins>\r\n<script>\r\n(adsbygoogle = window.adsbygoogle || []).push({});\r\n<\/script><\/div><style type=\"text\/css\">\r\n.iqcdc6a09f4fa51ac1 {\r\nmargin: 5px; padding: 0px;\r\n}\r\n@media screen and (min-width: 1201px) {\r\n.iqcdc6a09f4fa51ac1 {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (min-width: 993px) and (max-width: 1200px) {\r\n.iqcdc6a09f4fa51ac1 {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (min-width: 769px) and (max-width: 992px) {\r\n.iqcdc6a09f4fa51ac1 {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (min-width: 768px) and (max-width: 768px) {\r\n.iqcdc6a09f4fa51ac1 {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (max-width: 767px) {\r\n.iqcdc6a09f4fa51ac1 {\r\ndisplay: block;\r\n}\r\n}\r\n<\/style>\r\n<p>New research published in the APA journal <em>Emotion<\/em> shows that people have different responses to killing and dying in first-person shooters. From the abstract of the article by Ravaja et al. (2008): &#8220;Instead of joy resulting from victory and success, wounding and killing the opponent may elicit high-arousal negative affect (anxiety), with high Psychoticism scorers experiencing less anxiety than low Psychoticism scorers. Although counterintuitive, the wounding and death of the player&#8217;s own character may increase some aspect of positive emotion.&#8221;<\/p>\n<p><a href=\"http:\/\/content.apa.org\/journals\/emo\/8\/1\/114\">Link to the abstract<\/a>.<\/p><div class=\"ckhdz6a09f4fa51b0b\" ><script async src=\"\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js\"><\/script>\n<!-- Mobile in post -->\n<ins class=\"adsbygoogle\"\n     style=\"display:inline-block;width:320px;height:100px\"\n     data-ad-client=\"ca-pub-0039142346952764\"\n     data-ad-slot=\"1620587573\"><\/ins>\n<script>\n(adsbygoogle = window.adsbygoogle || []).push({});\n<\/script><\/div><style type=\"text\/css\">\r\n.ckhdz6a09f4fa51b0b {\r\nmargin: 5px; padding: 0px;\r\n}\r\n@media screen and (min-width: 1201px) {\r\n.ckhdz6a09f4fa51b0b {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (min-width: 993px) and (max-width: 1200px) {\r\n.ckhdz6a09f4fa51b0b {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (min-width: 769px) and (max-width: 992px) {\r\n.ckhdz6a09f4fa51b0b {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (min-width: 768px) and (max-width: 768px) {\r\n.ckhdz6a09f4fa51b0b {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (max-width: 767px) {\r\n.ckhdz6a09f4fa51b0b {\r\ndisplay: block;\r\n}\r\n}\r\n<\/style>\r\n\n<p><a href=\"http:\/\/www.gamecritics.com\/fps-players-feel-better-after-dying-than-after-killing-others-say-researchers\">Link to an article about the research<\/a>.<\/p>\n<p>I have not yet read the original article but it sounds very creative.<\/p>\n<div class=\"vjsag6a09f4fa51b34\" ><script async src=\"\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js\"><\/script>\r\n<!-- Mobile in post -->\r\n<ins class=\"adsbygoogle\"\r\n     style=\"display:inline-block;width:320px;height:100px\"\r\n     data-ad-client=\"ca-pub-0039142346952764\"\r\n     data-ad-slot=\"1620587573\"><\/ins>\r\n<script>\r\n(adsbygoogle = window.adsbygoogle || []).push({});\r\n<\/script><\/div><style type=\"text\/css\">\r\n.vjsag6a09f4fa51b34 {\r\nmargin: 5px; padding: 0px;\r\n}\r\n@media screen and (min-width: 1201px) {\r\n.vjsag6a09f4fa51b34 {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (min-width: 993px) and (max-width: 1200px) {\r\n.vjsag6a09f4fa51b34 {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (min-width: 769px) and (max-width: 992px) {\r\n.vjsag6a09f4fa51b34 {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (min-width: 768px) and (max-width: 768px) {\r\n.vjsag6a09f4fa51b34 {\r\ndisplay: block;\r\n}\r\n}\r\n@media screen and (max-width: 767px) {\r\n.vjsag6a09f4fa51b34 {\r\ndisplay: block;\r\n}\r\n}\r\n<\/style>\r\n","protected":false},"excerpt":{"rendered":"<p>New research published in the APA journal Emotion shows that people have different responses to killing and dying in first-person shooters. From the abstract of the article by Ravaja et al. (2008): &#8220;Instead of joy resulting from victory and success, wounding and killing the opponent may elicit high-arousal negative affect (anxiety), with high Psychoticism scorers &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/www.brainybehavior.com\/blog\/2008\/02\/fps-gamers-enjoy-dying-more-than-killing\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;FPS Gamers Enjoy Dying More Than Killing&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27,9],"tags":[76],"class_list":["post-144","post","type-post","status-publish","format-standard","hentry","category-emotion","category-psychology","tag-gaming"],"_links":{"self":[{"href":"https:\/\/www.brainybehavior.com\/blog\/wp-json\/wp\/v2\/posts\/144","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.brainybehavior.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.brainybehavior.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.brainybehavior.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.brainybehavior.com\/blog\/wp-json\/wp\/v2\/comments?post=144"}],"version-history":[{"count":0,"href":"https:\/\/www.brainybehavior.com\/blog\/wp-json\/wp\/v2\/posts\/144\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.brainybehavior.com\/blog\/wp-json\/wp\/v2\/media?parent=144"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.brainybehavior.com\/blog\/wp-json\/wp\/v2\/categories?post=144"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.brainybehavior.com\/blog\/wp-json\/wp\/v2\/tags?post=144"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}